You’ve got your copy of Root, you’ve got your friends together, and you’ve got no clue what you’re doing with the faction you’ve chosen!
While trying to write this review, I found myself asking a really weird question: why do so many board games like revolving around medieval and renaissance professions?
The people of Robo-Moscow are unhappy. They toil for scraps while the Robot Czar grows fat (somehow). With social structures crumbling and mechanical tempers strained to the breaking point, things can only end in one way: Revolution!
I can’t call this article a review for a few reasons. The first reason is that Discover: Lands Unknown itself is literally impossible to review when you only have one box.
The Mind is one of the simplest games you could ever play. You have a deck of cards numbered 1-100. Each player gets dealt a hand from that deck, and they all have to work together to play the cards in numerical order.