In a market as diverse as video games, the fact is that getting the word out about your game is often a difficult task. While Breaker's Yard by Protophant may not be the next big thing in gaming, it caught my attention for one reason: the developer's mission of game development from scratch. Dan Dujnic is the sole developer at Protophant, and has been working on the game in his free time for the past two years.
At the moment Breaker's Yard is a pretty simple twin-stick shooter. Pick one of multiple characters with different advantages, and shoot hordes of enemies using stackable power-ups. It doesn't sound or function different than most games of its kind, but do other games let you rain ricocheting chainsaw projectiles on your enemies? Didn't think so.
Dan was nice enough to answer some of my questions about the creation of Breaker's Yard from the development process to the challenges of bringing an indie game to PAX. Read along to find out more!