While trying to write this review, I found myself asking a really weird question: why do so many board games like revolving around medieval and renaissance professions?
Freedom is a trait intrinsically linked to the wild west and its characters of legend, and as such is the main theme of Red Dead Redemption 2.
The people of Robo-Moscow are unhappy. They toil for scraps while the Robot Czar grows fat (somehow). With social structures crumbling and mechanical tempers strained to the breaking point, things can only end in one way: Revolution!
Trudging through the bowels of a 10,000 year old interstellar ship, three men clad in massive suits of armor wielding equally massive weapons slaughtered wave upon wave of monstrosities.
I can’t call this article a review for a few reasons. The first reason is that Discover: Lands Unknown itself is literally impossible to review when you only have one box.