Streets of Steel is an attempt to take the side-scrolling, beat-em-up goodness of Streets of Rage and put it into a board game.
What exactly is a “good game?” It’s a question that would seem to lie at the very core of games journalism, yet every journalist - heck, every person - will have a different answer to it.
It’s always been a dream of mine to finally make the 12 hour drive out to Indiana. The oldest board game convention Gen Con, sets up shop there.
We all have one: that list of games in the back of our mind that always crops up while you are at work, in class, or away from your gaming system. The games that we always mean to finish, to play, to get that sense of completion.
We all know celebrity culture is – to put it nicely – interesting. But what if we changed the context to, say, feudal Japan? Would it suddenly be charming, even fun to make a board game around?